Character description
Anti-mage thrives in melee combat, wielding agility as his primary attribute. Predominantly, this hero is deployed to the easy lane to fulfill the role of a carry, coming into his own in the twilight of the game.
Abilities
Abilities
Attributes
Attributes
MAIN ATTRIBUTE
AGILITY
ATTACK TYPE
MELEE
COMPLEXITY
HEALTH
620
+2.4
MANA
219
+0.6
21 + 1.6
24 + 2.8
12 + 1.8
Roles
Roles
Carry
Escape
Nuker
Information
MOVEMENT SPEED
310
BASE ATTACK SPEED
100
VISION RANGE
1800 / 800
ATTACK RANGE
150
PROJECTILE SPEED
INSTANT
BASE ATTACK DAMAGE
29 - 33
BASE ATTACK TIME
1.4
GIB TYPE
DEFAULT
PRIMARY ATTRIBUTE
AGILITY
ATTACK CAPABILITIES
MELEE
Anti-mage thrives in melee combat, wielding agility as his primary attribute. Predominantly, this hero is deployed to the easy lane to fulfill the role of a carry, coming into his own in the twilight of the game.
Anti-mage personifies mobility, thriving independently on his accumulated wealth from farming. His Blink skill permits him to traverse the wilderness of neutral creeps, elude pursuers, or spearhead an assault. With Mana Break, he commands his lane, forbidding adversaries from casting their incantations. Coupled with Counterspell, this skill renders him a formidable adversary to mana-dependent spellcasters. Mana Void has the potential to unleash devastating area damage. The acquisition of Aghanim's Shard empowers him to weaken the arcane might of foes in close quarters, while Aghanim's Scepter bestows the Blink Fragment ability, a tool for deception, disrupting enemy formations, and initiating clashes.
A horde of lifeless warriors encircled Turstarkuri. Anti-mage bore witness to the ghastly fate of the monks he once served – first massacred, then conscripted into the undead legions of the Dead God's clergy. A solemn oath he has taken, to eradicate not solely the sorcerers of the Dead God but to extinguish the very essence of sorcery itself.