Character description
Bane, a character who thrives at a distance, boasts intelligence as his core attribute. This hero is predominantly assigned to the challenging lane to provide support, excelling in the initial and median phases of the skirmish.
Abilities
Abilities
Attributes
Attributes
MAIN ATTRIBUTE
INTELLECT
ATTACK TYPE
RANGED
COMPLEXITY
HEALTH
640
+2.5
MANA
339
+1.1
22 + 2.5
22 + 2.5
22 + 2.5
Roles
Roles
Disabler
Support
Nuker
Durable
Information
MOVEMENT SPEED
305
BASE ATTACK SPEED
100
VISION RANGE
1800 / 1200
ATTACK RANGE
400
PROJECTILE SPEED
900
BASE ATTACK DAMAGE
33 - 39
BASE ATTACK TIME
1.7
GIB TYPE
ETHEREAL
PRIMARY ATTRIBUTE
INTELLECT
ATTACK CAPABILITIES
RANGED
Bane, a character who thrives at a distance, boasts intelligence as his core attribute. This hero is predominantly assigned to the challenging lane to provide support, excelling in the initial and median phases of the skirmish.
Bane stands as a formidable combatant in both collective clashes and solitary ambushes. His 'Nightmare' skill can either plunge a foe into a temporary slumber or shield an ally from an incoming assault. During the laning phase, Bane's 'Brain Sap' ability endows him with the prowess to exchange blows with rivals effectively. The acquisition of Aghanim's Shard elevates this skill's potency against illusion-based adversaries. 'Enfeeble' empowers him to debilitate foes mid-battle. 'Fiend's Grip' renders Bane capable of immobilizing a chosen adversary for an extended duration, a boon in any group conflict. With Aghanim's Scepter in his arsenal, thwarting the grip's influence becomes a formidable challenge for his enemies.
Spawned from the nocturnal dread of the deity Nyctasha, Atropos is an ethereal being that invokes the most profound fears. His spectral form constantly seeps a sable ichor that ensnares adversaries within their own nightmares. Amidst Bane's aura, every champion is reminded of the terror that lurks in obscurity.