Character description
Tinker, a hero of considerable range, wields intelligence as his principal attribute. Predominantly, this hero thrives in the role of a midlaner, exhibiting his prowess in both the mid-game and the twilight of the match.
Abilities
Abilities
Attributes
Attributes
MAIN ATTRIBUTE
INTELLECT
ATTACK TYPE
RANGED
COMPLEXITY
HEALTH
580
+2.2
MANA
435
+2.3
19 + 2.5
13 + 1.2
30 + 3.3
Roles
Roles
Nuker
Pusher
Carry
Information
MOVEMENT SPEED
290
BASE ATTACK SPEED
100
VISION RANGE
1800 / 800
ATTACK RANGE
500
PROJECTILE SPEED
900
BASE ATTACK DAMAGE
22 - 28
BASE ATTACK TIME
1.7
GIB TYPE
MOTOR
PRIMARY ATTRIBUTE
INTELLECT
ATTACK CAPABILITIES
RANGED
Tinker, a hero of considerable range, wields intelligence as his principal attribute. Predominantly, this hero thrives in the role of a midlaner, exhibiting his prowess in both the mid-game and the twilight of the match.
In the latter stages of the game, Tinker emerges as a formidable force, courtesy of his Rearm talent, which empowers him to refresh his arsenal and spells without the customary delay. As a solitary combatant, he is unparalleled, yet he also brings a formidable presence to skirmishes, ready to unleash a torrent of arcane destruction with his Heat-Seeking Missile. His Laser is a fearsome tool as well, which, when enhanced by Aghanim's Scepter, inflicts grievous harm, particularly upon heroes of robust constitution. The Defense Matrix bestows upon Tinker, or an ally of choice, a reprieve from onslaughts, bolstering their defenses against the adversary's ensnarement. With Aghanim's Shard, Tinker gains mastery over Warp Flare, a skill that further augments his ability to evade the perils of close-quarter combat.
Boush, once an esteemed explorer of cosmic principles, held a disdain for sorcerers and the chaos they unleashed upon the cosmos. Amidst his research, Professor Boush and his team unveiled a gateway to dimensions replete with terror, from which only he emerged, his wits and salvaged contraptions his sole allies against the abominations.