Character description
Dazzle, a character of considerable range, excels with his intelligence as the primary attribute. His role as a support shines brightest in the crucible of mid to late game skirmishes.
Abilities
Abilities
Attributes
Attributes
MAIN ATTRIBUTE
INTELLECT
ATTACK TYPE
RANGED
COMPLEXITY
HEALTH
560
+2
MANA
375
+1.3
18 + 2.3
20 + 1.7
25 + 3.7
Roles
Roles
Support
Disabler
Nuker
Information
MOVEMENT SPEED
305
BASE ATTACK SPEED
100
VISION RANGE
1800 / 800
ATTACK RANGE
575
PROJECTILE SPEED
1200
BASE ATTACK DAMAGE
22 - 28
BASE ATTACK TIME
1.7
GIB TYPE
DEFAULT
PRIMARY ATTRIBUTE
INTELLECT
ATTACK CAPABILITIES
RANGED
Dazzle, a character of considerable range, excels with his intelligence as the primary attribute. His role as a support shines brightest in the crucible of mid to late game skirmishes.
In the tumult of combat, Dazzle proves an indispensable comrade. His Shallow Grave talent can sway the tide of nearly any altercation. At the onset of battle, Poison Touch manifests as a formidable spell, compelling multiple foes to withdraw under its influence. The acquisition of Aghanim's Shard escalates its potency, particularly against the phantasms of enemy illusionists. Shadow Wave provides succor to allies, bolstering their advance or sustaining them in the fray, while Good Juju diminishes the intervals between his mystical assaults. Bad Juju thrives in protracted conflicts, each incantation enhancing its formidable effects. Should Dazzle wield Aghanim's Scepter, he can bestow Good Juju upon himself or an ally, granting a second wind to pivotal artifacts.
In his tribe, Dazzle was unprecedented, the youngest to ever seek the hallowed rite. The foresight of the elders was unerring; he emerged as a Shadow Priest of unparalleled prowess, wielding dual dominions over restoration and ruin. Now, he brandishes his extraordinary aptitude to vanquish adversaries and rejuvenate comrades.