Character description
Gyrocopter, a marksman of the skies, wields agility as his principal attribute. This aviator typically dominates the tranquil lane, assuming the role of a carry, with his prowess peaking in the game's intermediate chapters.
Abilities
Abilities
Attributes
Attributes
MAIN ATTRIBUTE
AGILITY
ATTACK TYPE
RANGED
COMPLEXITY
HEALTH
640
+2.5
MANA
327
+1.1
22 + 2.5
26 + 3.3
21 + 2.4
Roles
Roles
Carry
Disabler
Nuker
Information
MOVEMENT SPEED
315
BASE ATTACK SPEED
125
VISION RANGE
1800 / 800
ATTACK RANGE
365
PROJECTILE SPEED
3000
BASE ATTACK DAMAGE
16 - 22
BASE ATTACK TIME
1.7
GIB TYPE
MOTOR
PRIMARY ATTRIBUTE
AGILITY
ATTACK CAPABILITIES
RANGED
Gyrocopter, a marksman of the skies, wields agility as his principal attribute. This aviator typically dominates the tranquil lane, assuming the role of a carry, with his prowess peaking in the game's intermediate chapters.
In the nascent throes of battle, Gyrocopter emerges as a formidable combatant, brandishing his Rocket Barrage and Homing Missile to devastating effect against solitary adversaries. Yet, his true might unfurls amidst the chaos of skirmishes, unleashing a maelstrom of destruction with Flak Cannon and Call Down. The acquisition of Aghanim's Scepter transforms the Homing Missile into an even more formidable weapon, particularly against foes in retreat. Moreover, this artifact augments Gyrocopter's capacity to harvest resources with unimpeded agility and to inflict harm even whilst ensnared by enemy stuns.
After a tumultuous existence marked by uprisings and tumults, the venerable Aurel elected to embrace repose. Upon unearthing an archaic blueprint for an aeronautical contraption devoid of enchantment, he devoted a decade to its resurrection. Triumphantly, Aurel soared aloft in his gyrocopter, only to return to his sanctum of innovation, intent on refining his aerial apparatus.